Le 19.03.23 à 18:27, Raphael a écrit :
- Keep them and trying to repair things?
it is necessary (as there were already some buildings before these problematic imports)
If i understand you right, this would mean that some (or all) illegal elements would remain. I think this isn't an option.
no, I mean deleting all the import leads to losing the buildings that existed before these imports
I find it hard to believe that no one else has ever added a building in this municipality and these perfectly valid buildings have been touched or worse erased given the length of time there have been duplicates. We can ask for help from the DWG, it will be the same headache for them
idea : load the id of the buildings existing before the import with overpass and those of today and to make a difference to have those which existed before the import but which were erased